STARCLAIM went through CrazyGames' launch program. What ~300 portal players taught us: where new commanders quit, how the funnel exposed a 23% loss spike at campaign level 6, and the one-number balance fix that smoothed the wall into a slope. Read more →
STARCLAIM's biggest update yet: a level-based Campaign whose difficulty ramps smoothly from friendly to fierce, a chapter-ending boss fight on a mirrored battlefield, five map layout archetypes, and a gentler first hour for new commanders — all generated from a single pure function. Read more →
STARCLAIM's AI opponents now roll their own hero each match — with the chance of fielding the advanced Hornet scaling by difficulty — pick random skins, use their full ability kit, and show the same cast effects you do. Here's what changed and how we kept it future-proof. Read more →
More posts coming soon — strategy deep-dives, new features and behind-the-scenes notes.